added shake and dvd
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18471
obspython.py
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18471
obspython.py
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File diff suppressed because it is too large
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162
source-dvd.py
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162
source-dvd.py
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import obspython as obs
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import random
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# Internal variables
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direction_x = random.choice([-1, 1])
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direction_y = random.choice([-1, 1])
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# Initialize global position
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position_x = 0.0
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position_y = 0.0
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# Global variables holding the values of data settings / properties
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source_name = "Spaceship" # Name of the source to shake
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speed_x = 5.0 # Speed of movement in the X direction
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speed_y = 3.0 # Speed of movement in the Y direction
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# Called on script load
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def script_load(settings):
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global position_x, position_y
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source = obs.obs_get_source_by_name(source_name)
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if source is not None:
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scene_item = get_scene_item_from_source(source)
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if scene_item is not None:
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pos = obs.vec2()
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obs.obs_sceneitem_get_pos(scene_item, pos)
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position_x = pos.x
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position_y = pos.y
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obs.obs_source_release(source)
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# Set up timer
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#obs.timer_add(update_position, 16) # Around 60 FPS
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# Function to get scene item
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def get_scene_item_from_source(source):
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current_scene = obs.obs_frontend_get_current_scene()
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scene = obs.obs_scene_from_source(current_scene)
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obs.obs_source_release(current_scene)
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scene_item = obs.obs_scene_find_source(scene, source_name)
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return scene_item
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# Function to update position
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def update_position():
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global position_x, position_y, direction_x, direction_y
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source = obs.obs_get_source_by_name(source_name)
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if source is None:
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return
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scene_item = get_scene_item_from_source(source)
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if scene_item is None:
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obs.obs_source_release(source)
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return
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# Get canvas size
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width = 490 #obs.obs_source_get_width(source)
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height = 275 #obs.obs_source_get_height(source)
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canvas_width = 1920
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canvas_height = 1080
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print(width, height, canvas_width, canvas_height)
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# Calculate new position
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position_x += direction_x * speed_x
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position_y += direction_y * speed_y
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print(position_x, position_y)
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# Bounce off edges
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if position_x <= 0 or position_x + width >= canvas_width:
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direction_x *= -1
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if position_y <= 0 or position_y + height >= canvas_height:
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direction_y *= -1
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# Apply new position
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pos = obs.vec2()
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pos.x = position_x
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pos.y = position_y
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obs.obs_sceneitem_set_pos(scene_item, pos)
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obs.obs_source_release(source)
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# Called to set default values of data settings
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def script_defaults(settings):
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obs.obs_data_set_default_string(settings, "source_name", "")
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obs.obs_data_set_default_double(settings, "speed", 2)
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# Fills the given list property object with the names of all sources plus an empty one
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def populate_list_property_with_source_names(list_property):
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sources = obs.obs_enum_sources()
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obs.obs_property_list_clear(list_property)
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obs.obs_property_list_add_string(list_property, "", "")
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for source in sources:
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name = obs.obs_source_get_name(source)
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obs.obs_property_list_add_string(list_property, name, name)
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obs.source_list_release(sources)
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# Called to display the properties GUI
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def script_properties():
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props = obs.obs_properties_create()
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# Drop-down list of sources
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list_property = obs.obs_properties_add_list(props, "source_name", "Source name",
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obs.OBS_COMBO_TYPE_LIST, obs.OBS_COMBO_FORMAT_STRING)
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populate_list_property_with_source_names(list_property)
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# obs.obs_properties_add_text(props, "source_name", "Source name", obs.OBS_TEXT_DEFAULT)
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# Button to refresh the drop-down list
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obs.obs_properties_add_button(props, "button", "Refresh list of sources",
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lambda props, prop: True if populate_list_property_with_source_names(list_property) else True)
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obs.obs_properties_add_float_slider(
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props, "speed_x", "Speed in X direction", 0.1, 20, 0.1)
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obs.obs_properties_add_float_slider(
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props, "speed_y", "Speed in Y direction", 0.1, 20, 0.1)
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return props
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# Called after change of settings including once after script load
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def script_update(settings):
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global source_name, speed_x, speed_y
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source_name = obs.obs_data_get_string(settings, "source_name")
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speed_x = obs.obs_data_get_double(settings, "speed_x")
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speed_y = obs.obs_data_get_double(settings, "speed_y")
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# Global animation activity flag
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is_active = False
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# Called every frame
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def script_tick(seconds):
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if is_active:
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update_position()
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# Callback for the hotkey
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def on_dvd_hotkey(pressed):
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global is_active
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is_active = pressed
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# Identifier of the hotkey set by OBS
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hotkey_id = obs.OBS_INVALID_HOTKEY_ID
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# Called at script load
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def script_load(settings):
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global hotkey_id
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hotkey_id = obs.obs_hotkey_register_frontend(
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script_path(), "Source DVD", on_dvd_hotkey)
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hotkey_save_array = obs.obs_data_get_array(settings, "dvd_hotkey")
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obs.obs_hotkey_load(hotkey_id, hotkey_save_array)
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obs.obs_data_array_release(hotkey_save_array)
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# Called before data settings are saved
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def script_save(settings):
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obs.obs_save_sources()
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# Hotkey save
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hotkey_save_array = obs.obs_hotkey_save(hotkey_id)
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obs.obs_data_set_array(settings, "dvd_hotkey", hotkey_save_array)
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obs.obs_data_array_release(hotkey_save_array)
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164
source-shake.py
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164
source-shake.py
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import obspython as obs
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import math
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import time
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# Description displayed in the Scripts dialog window
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def script_description():
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return """<center><h2>Source Shake!!</h2></center>
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<p>Shake a source in the current scene when a hotkey is pressed. Go to <em>Settings
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</em> then <em>Hotkeys</em> to select the key combination.</p><p>Check the <a href=
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"https://github.com/obsproject/obs-studio/wiki/Scripting-Tutorial-Source-Shake">
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Source Shake Scripting Tutorial</a> on the OBS Wiki for more information.</p>"""
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# Global variables to restore the scene item after shake
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shaken_sceneitem = None # Reference to the modified scene item
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shaken_sceneitem_angle = 0 # Initial rotation angle, used as well for oscillations
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shaken_scene_handler = None # Signal handler of the scene kept to restore
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# Callback for item_remove signal
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def on_shaken_sceneitem_removed(calldata):
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restore_sceneitem_after_shake()
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# Saves the original rotation angle of the given sceneitem and connects item_remove signal
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def save_sceneitem_for_shake(sceneitem):
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global shaken_sceneitem, shaken_sceneitem_angle
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shaken_sceneitem = sceneitem
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shaken_sceneitem_angle = obs.obs_sceneitem_get_rot(sceneitem)
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# Handles scene item deletion
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global shaken_scene_handler
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scene_as_source = obs.obs_scene_get_source(
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obs.obs_sceneitem_get_scene(sceneitem))
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shaken_scene_handler = obs.obs_source_get_signal_handler(scene_as_source)
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obs.signal_handler_connect(
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shaken_scene_handler, "item_remove", on_shaken_sceneitem_removed)
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# Restores the original rotation angle on the scene item and disconnects item_remove signal
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def restore_sceneitem_after_shake():
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global shaken_sceneitem, shaken_sceneitem_angle
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if shaken_sceneitem:
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obs.obs_sceneitem_set_rot(shaken_sceneitem, shaken_sceneitem_angle)
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obs.signal_handler_disconnect(
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shaken_scene_handler, "item_remove", on_shaken_sceneitem_removed)
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shaken_sceneitem = None
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# Retrieves the scene item of the given source name in the current scene or None if not found
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def get_sceneitem_from_source_name_in_current_scene(name):
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result_sceneitem = None
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current_scene_as_source = obs.obs_frontend_get_current_scene()
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if current_scene_as_source:
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current_scene = obs.obs_scene_from_source(current_scene_as_source)
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result_sceneitem = obs.obs_scene_find_source_recursive(current_scene, name)
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obs.obs_source_release(current_scene_as_source)
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return result_sceneitem
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# Global variables holding the values of data settings / properties
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source_name = "Spaceship" # Name of the source to shake
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frequency = 2 # Frequency of oscillations in Hertz
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amplitude = 10 # Angular amplitude of oscillations in degrees
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# Animates the scene item corresponding to source_name in the current scene
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def shake_source():
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sceneitem = get_sceneitem_from_source_name_in_current_scene(source_name)
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if sceneitem:
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id = obs.obs_sceneitem_get_id(sceneitem)
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if shaken_sceneitem and obs.obs_sceneitem_get_id(shaken_sceneitem) != id:
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restore_sceneitem_after_shake()
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if not shaken_sceneitem:
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save_sceneitem_for_shake(sceneitem)
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angle = shaken_sceneitem_angle + amplitude * \
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math.sin(time.time()*frequency*2*math.pi)
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obs.obs_sceneitem_set_rot(sceneitem, angle)
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else:
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restore_sceneitem_after_shake()
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# Called at script unload
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def script_unload():
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restore_sceneitem_after_shake()
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# Called to set default values of data settings
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def script_defaults(settings):
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obs.obs_data_set_default_string(settings, "source_name", "")
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obs.obs_data_set_default_double(settings, "frequency", 2)
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obs.obs_data_set_default_int(settings, "amplitude", 10)
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# Fills the given list property object with the names of all sources plus an empty one
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def populate_list_property_with_source_names(list_property):
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sources = obs.obs_enum_sources()
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obs.obs_property_list_clear(list_property)
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obs.obs_property_list_add_string(list_property, "", "")
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for source in sources:
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name = obs.obs_source_get_name(source)
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obs.obs_property_list_add_string(list_property, name, name)
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obs.source_list_release(sources)
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# Called to display the properties GUI
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def script_properties():
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props = obs.obs_properties_create()
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# Drop-down list of sources
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list_property = obs.obs_properties_add_list(props, "source_name", "Source name",
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obs.OBS_COMBO_TYPE_LIST, obs.OBS_COMBO_FORMAT_STRING)
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populate_list_property_with_source_names(list_property)
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# obs.obs_properties_add_text(props, "source_name", "Source name", obs.OBS_TEXT_DEFAULT)
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# Button to refresh the drop-down list
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obs.obs_properties_add_button(props, "button", "Refresh list of sources",
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lambda props, prop: True if populate_list_property_with_source_names(list_property) else True)
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obs.obs_properties_add_float_slider(
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props, "frequency", "Shake frequency", 0.1, 20, 0.1)
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obs.obs_properties_add_int_slider(
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props, "amplitude", "Shake amplitude", 0, 90, 1)
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return props
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# Called after change of settings including once after script load
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def script_update(settings):
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global source_name, frequency, amplitude
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restore_sceneitem_after_shake()
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source_name = obs.obs_data_get_string(settings, "source_name")
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frequency = obs.obs_data_get_double(settings, "frequency")
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amplitude = obs.obs_data_get_int(settings, "amplitude")
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# Global animation activity flag
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is_active = False
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# Called every frame
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def script_tick(seconds):
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if is_active:
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shake_source()
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else:
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restore_sceneitem_after_shake()
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# Callback for the hotkey
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def on_shake_hotkey(pressed):
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global is_active
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is_active = pressed
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# Identifier of the hotkey set by OBS
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hotkey_id = obs.OBS_INVALID_HOTKEY_ID
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# Called at script load
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def script_load(settings):
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global hotkey_id
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hotkey_id = obs.obs_hotkey_register_frontend(
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script_path(), "Source Shake", on_shake_hotkey)
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hotkey_save_array = obs.obs_data_get_array(settings, "shake_hotkey")
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obs.obs_hotkey_load(hotkey_id, hotkey_save_array)
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obs.obs_data_array_release(hotkey_save_array)
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# Called before data settings are saved
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def script_save(settings):
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restore_sceneitem_after_shake()
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obs.obs_save_sources()
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# Hotkey save
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hotkey_save_array = obs.obs_hotkey_save(hotkey_id)
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obs.obs_data_set_array(settings, "shake_hotkey", hotkey_save_array)
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obs.obs_data_array_release(hotkey_save_array)
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