mirror of
https://github.com/GoldenCheetah/GoldenCheetah.git
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.. move the fluff that has collected into the src directory to somewhere more appropriate.
432 lines
14 KiB
C++
432 lines
14 KiB
C++
/*
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* Copyright (c) 2009 Steve Gribble (gribble [at] cs.washington.edu) and
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* Mark Liversedge (liversedge@gmail.com)
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 51
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* Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "GoldenClient.h"
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#include <QMutexLocker>
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#include <QSharedPointer>
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bool GoldenClient::connect(QString server_hostname, quint16 server_port,
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QString raceid, QString ridername, int ftp_watts,
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float weight_kg) {
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QMutexLocker locker(&client_lock);
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// if the child thread is running, this means we're connected to the
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// server already, so return failure.
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if (running == true) return false;
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race_status.race_finished = false;
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race_status.race_distance_km = 0;
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race_status.membership_changed = false;
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race_status.race_id = raceid;
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race_status.riders_status = QMap<QString,RiderData>();
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// stash away locals. according to the qt4 docs, this should do the
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// right thing with QString's, even though we're copying across
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// threads. (yike!)
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remote_host = server_hostname;
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remote_port = server_port;
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rider_raceid = raceid;
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rider_name = ridername;
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rider_ftp_watts = ftp_watts;
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rider_weight_kg = weight_kg;
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// Spawn the child thread. The child will try to connect to the
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// remote host, and signal us once it's succeeded or failed.
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running = true;
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QThread::start();
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client_cond.wait(&client_lock);
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// Did the child thread succeed?
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if (!connected) {
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// Failure, and the child thread will kill itself off, so wait for
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// it to die before returning.
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QThread::wait();
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running = connected = false;
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return false;
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}
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// Success!
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return true;
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}
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void GoldenClient::closeAndExit() {
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QMutexLocker locker(&client_lock);
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if (!running)
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return;
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kill_signal = true;
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client_cond.wait(&client_lock);
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kill_signal = false;
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// wait for child thread to actually exit
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QThread::wait();
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}
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void GoldenClient::sendTelemetry(int power_watts, int cadence_rpm,
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float distance_km, int heartrate_bpm,
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float speed_kph) {
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QMutexLocker locker(&client_lock);
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QSharedPointer<ProtocolMessage> tm(
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new TelemetryMessage(rider_raceid, rider_id, power_watts,
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cadence_rpm, distance_km, heartrate_bpm,
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speed_kph) );
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write_queue.enqueue(tm);
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}
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RaceStatus GoldenClient::getStandings() {
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QMutexLocker locker(&client_lock);
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RaceStatus ret_status = race_status;
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race_status.membership_changed = false;
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return ret_status;
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}
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// Here's where the client thread enters. parent has already set
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// "running = true;".
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void GoldenClient::run() {
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QMutexLocker locker(&client_lock);
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QTcpSocket server;
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// First order of business: connect to the remote server and perform
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// the protocol handshake. On failure, set connected = false, close
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// the socket, and signal the parent. On success, set connected =
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// true and signal the parent.
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server.connectToHost(remote_host, remote_port);
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if (!(server.waitForConnected(5000))) {
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// handshake failed, so signal the condition variable to
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// wake up the parent to let it know about the failure,
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// then return out of thread.
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running = connected = false;
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client_cond.wakeOne();
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return;
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}
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// Try to exchange the initial handshake with the remote server.
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HelloMessage hm("0.1", rider_raceid, rider_name,
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rider_ftp_watts, rider_weight_kg);
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write_line(locker, server, hm.toString());
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QString server_response_text;
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if (!read_line(locker, server, true, server_response_text)) {
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server.disconnectFromHost();
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running = connected = false;
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client_cond.wakeOne();
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return;
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}
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QSharedPointer<ProtocolMessage> server_response =
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ProtocolHandler::parseLine(server_response_text);
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if (server_response->message_type == ProtocolMessage::HELLOFAIL) {
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// server didn't recognize our race id, presumably. in any case,
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// return out of thread after indicating failure.
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QSharedPointer<HelloFailMessage> hfm =
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qSharedPointerDynamicCast<HelloFailMessage>(server_response);
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server.disconnectFromHost();
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running = connected = false;
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client_cond.wakeOne();
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return;
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} else if (server_response->message_type == ProtocolMessage::HELLOSUCCEED) {
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// server completed the handshake! stash aside our riderid and
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// the race distance.
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QSharedPointer<HelloSucceedMessage> hsm =
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qSharedPointerDynamicCast<HelloSucceedMessage>(server_response);
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rider_id = hsm->riderid;
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race_distance_km = hsm->racedistance_km;
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} else {
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// fail -- unknown message type. return out of thread after
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// indicating failure.
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server.disconnectFromHost();
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running = connected = false;
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client_cond.wakeOne();
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return;
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}
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// handshake success! signal parent.
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connected = true;
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client_cond.wakeOne();
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// main loop of the child thread
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while(1) {
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// have I been told to kill myself?
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if (kill_signal) {
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// is the socket connected? if so, disconnect and close it.
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if (server.state() != QAbstractSocket::UnconnectedState) {
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server.disconnectFromHost();
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}
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running = connected = false;
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client_cond.wakeOne();
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return;
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}
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// Try non-blocking read from the network.
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QString nextline;
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if (read_line(locker, server, false, nextline)) {
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QSharedPointer<ProtocolMessage> server_msg =
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ProtocolHandler::parseLine(nextline);
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if (!handle_message(locker, server, server_msg)) {
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server.disconnectFromHost();
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running = connected = false;
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// sneaky race -- if somebody tells me to die *while* I'm
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// learning the server is down, I still have to ack the die
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// signal.
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if (kill_signal)
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client_cond.wakeOne();
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return;
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}
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}
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// Do I have any data to send?
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while(!write_queue.empty()) {
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QSharedPointer<ProtocolMessage> sndmsg = write_queue.dequeue();
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if (!write_line(locker, server,
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sndmsg->toString())) {
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// write failed, close up shop.
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server.disconnectFromHost();
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running = connected = false;
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// sneaky race -- if somebody tells me to die *while* I'm
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// learning the server is down, I still have to ack the die
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// signal.
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if (kill_signal)
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client_cond.wakeOne();
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return;
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}
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}
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}
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}
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#define GC_MAX_CHARS_READLINE 256
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bool GoldenClient::read_line(QMutexLocker &locker, QTcpSocket &server,
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bool block, QString &read_into_me) {
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if (!server.canReadLine()) {
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// If "block = false", wait up to 50ms for the socket to be ready
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// for reading.
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//
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// If "block = true", wait forever for the socket to be ready for
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// reading.
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bool done = !block;
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do {
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locker.unlock();
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// wait up to 50ms for the socket to be ready to read,
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// even if we're called with "block = false".
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if (server.waitForReadyRead(50)) {
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done = true;
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}
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locker.relock();
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} while (!done);
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}
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if (!server.canReadLine())
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return false;
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// socket is ready for reading. prep the buffer to read into.
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char databuf[GC_MAX_CHARS_READLINE+1];
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databuf[GC_MAX_CHARS_READLINE] = '\0';
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// read into the buffer.
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unsigned int readlen = server.readLine(databuf, GC_MAX_CHARS_READLINE);
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// if we didn't read any text, bork out.
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if (!(readlen > 0))
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return false;
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// if the line we read doesn't end in '\n', bork out.
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if (databuf[readlen-1] != '\n')
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return false;
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// win! deep copy what we read into read_into_me, return true.
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read_into_me = (const char *) databuf;
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return true;
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}
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bool GoldenClient::write_line(QMutexLocker &locker, QTcpSocket &server,
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QString line_to_write) {
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unsigned int num_written;
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locker.unlock();
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num_written = server.write(line_to_write.toAscii().constData(),
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line_to_write.size());
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locker.relock();
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if (num_written != ((unsigned int) line_to_write.size()))
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return false;
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return true;
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}
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bool GoldenClient::handle_message(QMutexLocker &locker, QTcpSocket &server,
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QSharedPointer<ProtocolMessage> msg) {
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if (msg->message_type == ProtocolMessage::CLIENTLIST) {
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return handle_clientlist(
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locker, server, qSharedPointerDynamicCast<ClientListMessage>(msg));
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} else if (msg->message_type == ProtocolMessage::STANDINGS) {
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return handle_standings(
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locker, server, qSharedPointerDynamicCast<StandingsMessage>(msg));
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} else if (msg->message_type == ProtocolMessage::RACECONCLUDED) {
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return handle_raceconcluded(
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locker, server, qSharedPointerDynamicCast<RaceConcludedMessage>(msg));
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} else {
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return false;
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}
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}
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bool GoldenClient::handle_clientlist(QMutexLocker &locker, QTcpSocket &server,
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QSharedPointer<ClientListMessage> msg) {
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int numclients = msg->numclients;
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int i;
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RaceStatus new_status;
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new_status.membership_changed = true;
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new_status.race_finished = race_status.race_finished;
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new_status.race_id = rider_raceid;
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new_status.race_distance_km = race_distance_km;
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for (i=0; i<numclients; i++) {
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QString nextline;
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if (!read_line(locker, server, true, nextline)) {
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printf("readline failed\n");
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return false;
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}
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QSharedPointer<ProtocolMessage> next_msg =
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ProtocolHandler::parseLine(nextline);
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if (next_msg->message_type != ProtocolMessage::CLIENT)
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return false;
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QSharedPointer<ClientMessage> client_msg =
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qSharedPointerDynamicCast<ClientMessage>(next_msg);
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// initialize the rider data struct
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RiderData rider_data = {
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client_msg->ridername, client_msg->riderid, client_msg->ftp_watts,
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client_msg->weight_kg, 0, 0, 0.0, 0, 0.0, 0 };
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// populate telemetry fields from old struct in old map, if exists
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if (race_status.riders_status.contains(client_msg->riderid)) {
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RiderData old_data = race_status.riders_status.value(client_msg->riderid);
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rider_data.power_watts = old_data.power_watts;
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rider_data.cadence_rpm = old_data.cadence_rpm;
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rider_data.distance_km = old_data.distance_km;
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rider_data.heartrate_bpm = old_data.heartrate_bpm;
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rider_data.place = old_data.place;
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}
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// insert into the map
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new_status.riders_status.insert(rider_data.rider_id,
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rider_data);
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}
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// if the race has not yet finished, do the swap of old and new (a
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// big copy op). if the race has finished, don't process any
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// membership changes -- we want the final standings to survive.
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if (!race_status.race_finished) {
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race_status = new_status;
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}
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return true;
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}
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bool GoldenClient::handle_standings(QMutexLocker &locker, QTcpSocket &server,
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QSharedPointer<StandingsMessage> msg) {
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int numclients = msg->numclients;
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int i;
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RaceStatus new_status;
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new_status.membership_changed = race_status.membership_changed;
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new_status.race_finished = race_status.race_finished;
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new_status.race_id = rider_raceid;
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new_status.race_distance_km = race_distance_km;
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for (i=0; i<numclients; i++) {
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QString nextline;
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if (!read_line(locker, server, true, nextline))
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return false;
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QSharedPointer<ProtocolMessage> next_msg =
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ProtocolHandler::parseLine(nextline);
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if (next_msg->message_type != ProtocolMessage::RACER)
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return false;
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QSharedPointer<RacerMessage> racer_msg =
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qSharedPointerDynamicCast<RacerMessage>(next_msg);
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// get old rider data
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if (!race_status.riders_status.contains(racer_msg->riderid)) {
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// big trouble! rider should be known to us..
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return false;
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}
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RiderData old_data = race_status.riders_status.value(racer_msg->riderid);
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// update the old rider data with new telemetry and standings
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old_data.power_watts = racer_msg->power_watts;
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old_data.cadence_rpm = racer_msg->cadence_rpm;
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old_data.distance_km = racer_msg->distance_km;
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old_data.heartrate_bpm = racer_msg->heartrate_bpm;
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old_data.speed_kph = racer_msg->speed_kph;
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old_data.place = racer_msg->place;
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// insert into the map
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new_status.riders_status.remove(old_data.rider_id);
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new_status.riders_status.insert(old_data.rider_id,
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old_data);
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}
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// if the race has not yet finished, do the swap of old and new (a
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// big copy op). if the race has finished, don't process any
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// membership changes -- we want the final standings to survive.
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if (!race_status.race_finished) {
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race_status = new_status;
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}
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return true;
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}
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bool GoldenClient::handle_raceconcluded(QMutexLocker &locker, QTcpSocket &server,
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QSharedPointer<RaceConcludedMessage> msg) {
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int numclients = msg->numclients;
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int i;
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RaceStatus new_status;
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new_status.membership_changed = race_status.membership_changed;
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new_status.race_finished = true;
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new_status.race_id = rider_raceid;
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new_status.race_distance_km = race_distance_km;
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for (i=0; i<numclients; i++) {
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QString nextline;
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if (!read_line(locker, server, true, nextline))
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return false;
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QSharedPointer<ProtocolMessage> next_msg =
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ProtocolHandler::parseLine(nextline);
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if (next_msg->message_type != ProtocolMessage::RESULT)
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return false;
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QSharedPointer<ResultMessage> result_msg =
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qSharedPointerDynamicCast<ResultMessage>(next_msg);
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// update old rider data with new final standings
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RiderData old_data = race_status.riders_status.value(result_msg->riderid);
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// update the old rider data with new telemetry and standings
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old_data.distance_km = result_msg->distance_km;
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old_data.place = result_msg->place;
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// insert into the map
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new_status.riders_status.remove(old_data.rider_id);
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new_status.riders_status.insert(old_data.rider_id,
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old_data);
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}
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// do the swap of old and new (a big copy op)
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race_status = new_status;
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return true;
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}
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