Files
GoldenCheetah/deprecated/SimpleNetworkController.cpp
Mark Liversedge 1b55780d51 Reorg tidy src directory
.. move the fluff that has collected into the src directory
   to somewhere more appropriate.
2016-02-26 09:28:28 +00:00

108 lines
2.8 KiB
C++

/*
* Copyright (c) 2009 Steve Gribble (gribble [at] cs.washington.edu) and
* Mark Liversedge (liversedge@gmail.com)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 51
* Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <stdio.h>
#include "SimpleNetworkController.h"
#include "RealtimeData.h"
SimpleNetworkController::SimpleNetworkController(TrainTool *parent,
DeviceConfiguration *dc)
: RealtimeController(parent), parent(parent), client(parent, dc), state(DISCONNECTED)
{
}
int SimpleNetworkController::start() {
if (state != DISCONNECTED) {
// can't connect if I'm already connected, return failure
return -1;
}
if (client.start()) {
state = RUNNING;
return 0;
} else {
qDebug()<<"Client didn't start!";
}
return -1;
}
int SimpleNetworkController::stop() {
if (state == DISCONNECTED) {
// can't disconnected if I'm disconnected, return failure
return -1;
}
client.closeAndExit();
state = DISCONNECTED;
return 0;
}
int SimpleNetworkController::pause() {
if (state != RUNNING) {
// can't pause if I'm not running
return -1;
}
state = PAUSED;
return 0;
}
int SimpleNetworkController::restart() {
if (state != PAUSED) {
// can't resume if I'm not paused
return -1;
}
state = RUNNING;
return 0;
}
void SimpleNetworkController::getRealtimeData(RealtimeData &rtData) {
if (state == RUNNING) {
// did the thread die?
if(!client.isRunning())
{
QMessageBox msgBox;
msgBox.setText("Cannot Connect to peer");
msgBox.setIcon(QMessageBox::Critical);
msgBox.exec();
parent->Stop(DEVICE_OK);
}
if (!client.getRealtimeData(data_cache)) {
// client has disconnected since the last poll
printf("getRealtimeData invoked, and client failed\n");
this->stop();
}
}
rtData = data_cache;
}
void SimpleNetworkController::pushRealtimeData(RealtimeData &rtData) {
if (state == RUNNING) {
if (!client.pushRealtimeData(rtData)) {
// client has disconnected since the last push
printf("pushRealtimeData invoked, and client failed\n");
this->stop();
return;
}
} else {
qDebug()<<"Pushed but not running!";
}
}