Files
ha-core/app/actor/HueTrigger.py
Paulus Schoutsen d55e4d53cc Initial commit
2013-09-17 00:32:51 -07:00

39 lines
1.5 KiB
Python

import logging
from phue import Bridge
from app.observer.WeatherWatcher import STATE_CATEGORY_SUN, SOLAR_STATE_BELOW_HORIZON
from app.StateMachine import track_state_change
from app.observer.DeviceTracker import STATE_CATEGORY_ALL_DEVICES, STATE_H, STATE_H5, STATE_NH
class HueTrigger:
def __init__(self, config, eventbus, statemachine, device_tracker):
self.statemachine = statemachine
self.bridge = Bridge(config.get("hue","host"))
self.lights = self.bridge.get_light_objects()
self.logger = logging.getLogger("HueTrigger")
for category in device_tracker.device_state_categories():
track_state_change(eventbus, category, '*', STATE_H, self.handle_state_change)
# Track when all devices are gone to shut down lights
track_state_change(eventbus, STATE_CATEGORY_ALL_DEVICES, [STATE_H,STATE_H5], STATE_NH, self.handle_state_change)
def handle_state_change(self, category, oldState, newState):
# print "Hue Trigger - {}: {}->{}".format(category, oldState, newState)
lights_are_on = sum([1 for light in self.lights if light.on]) > 0
light_needed = not lights_are_on and self.statemachine.get_state(STATE_CATEGORY_SUN) == SOLAR_STATE_BELOW_HORIZON
if newState == STATE_H and light_needed:
self.logger.info("Home coming event for {}. Turning lights on".format(category))
self.bridge.set_light([1,2,3], 'on', True)
self.bridge.set_light([1,2,3], 'xy', [0.4595, 0.4105])
elif newState == STATE_NH and lights_are_on:
self.logger.info("Everyone has left. Turning lights off")
self.bridge.set_light([1,2,3], 'on', False)