73 lines
2.9 KiB
C++
73 lines
2.9 KiB
C++
////////////////////////////////////////////////////////////////////////////
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//
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// Copyright 2017 Realm Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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////////////////////////////////////////////////////////////////////////////
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#ifndef REALM_OS_SYSTEM_CONFIGURATION_HPP
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#define REALM_OS_SYSTEM_CONFIGURATION_HPP
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#include "sync/impl/network_reachability.hpp"
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#if NETWORK_REACHABILITY_AVAILABLE
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#include <SystemConfiguration/SystemConfiguration.h>
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namespace realm {
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namespace _impl {
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class SystemConfiguration {
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public:
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static SystemConfiguration& shared();
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SCNetworkReachabilityRef network_reachability_create_with_name(CFAllocatorRef allocator,
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const char *hostname);
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SCNetworkReachabilityRef network_reachability_create_with_address(CFAllocatorRef allocator,
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const sockaddr *address);
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bool network_reachability_set_dispatch_queue(SCNetworkReachabilityRef target,
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dispatch_queue_t queue);
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bool network_reachability_set_callback(SCNetworkReachabilityRef target,
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SCNetworkReachabilityCallBack callback,
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SCNetworkReachabilityContext *context);
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bool network_reachability_get_flags(SCNetworkReachabilityRef target,
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SCNetworkReachabilityFlags *flags);
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private:
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using create_with_name_t = SCNetworkReachabilityRef(*)(CFAllocatorRef, const char*);
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using create_with_address_t = SCNetworkReachabilityRef(*)(CFAllocatorRef, const sockaddr*);
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using set_dispatch_queue_t = bool(*)(SCNetworkReachabilityRef, dispatch_queue_t);
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using set_callback_t = bool(*)(SCNetworkReachabilityRef,
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SCNetworkReachabilityCallBack,
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SCNetworkReachabilityContext*);
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using get_flags_t = bool(*)(SCNetworkReachabilityRef, SCNetworkReachabilityFlags*);
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SystemConfiguration();
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void* m_framework_handle;
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create_with_name_t m_create_with_name = nullptr;
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create_with_address_t m_create_with_address = nullptr;
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set_dispatch_queue_t m_set_dispatch_queue = nullptr;
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set_callback_t m_set_callback = nullptr;
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get_flags_t m_get_flags = nullptr;
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};
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} // namespace _impl
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} // namespace realm
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#endif // NETWORK_REACHABILITY_AVAILABLE
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#endif // REALM_OS_SYSTEM_CONFIGURATION_HPP
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