Files
GoldenCheetah/contrib/voronoi/orig/output.c
Mark Liversedge d56d52c01f Refactor Future's algorithm
.. from C to a C++ class.

   Moved the original code to a sundirectory for reference and
   moved all the global variables and methods into a new class
   called Voronoi.

.. the code still needs more work but wanted to remove the global
   variables as there were lots and a big risk they interact
   with other parts of the codebase and libraries.
2021-09-29 10:07:30 +01:00

245 lines
5.0 KiB
C

/*** OUTPUT.C ***/
#include <stdio.h>
#include "vdefs.h"
extern int triangulate, plot, debug ;
extern float ymax, ymin, xmax, xmin ;
float pxmin, pxmax, pymin, pymax, cradius;
void
openpl(void)
{
}
#pragma argsused
void
line(float ax, float ay, float bx, float by)
{
}
#pragma argsused
void
circle(float ax, float ay, float radius)
{
}
#pragma argsused
void
range(float pxmin, float pxmax, float pymin, float pymax)
{
}
void
out_bisector(Edge * e)
{
if (triangulate && plot && !debug)
{
line(e->reg[0]->coord.x, e->reg[0]->coord.y,
e->reg[1]->coord.x, e->reg[1]->coord.y) ;
}
if (!triangulate && !plot && !debug)
{
printf("l %f %f %f\n", e->a, e->b, e->c) ;
}
if (debug)
{
printf("line(%d) %gx+%gy=%g, bisecting %d %d\n", e->edgenbr,
e->a, e->b, e->c, e->reg[le]->sitenbr, e->reg[re]->sitenbr) ;
}
}
void
out_ep(Edge * e)
{
if (!triangulate && plot)
{
clip_line(e) ;
}
if (!triangulate && !plot)
{
printf("e %d", e->edgenbr);
printf(" %d ", e->ep[le] != (Site *)NULL ? e->ep[le]->sitenbr : -1) ;
printf("%d\n", e->ep[re] != (Site *)NULL ? e->ep[re]->sitenbr : -1) ;
}
}
void
out_vertex(Site * v)
{
if (!triangulate && !plot && !debug)
{
printf ("v %f %f\n", v->coord.x, v->coord.y) ;
}
if (debug)
{
printf("vertex(%d) at %f %f\n", v->sitenbr, v->coord.x, v->coord.y) ;
}
}
void
out_site(Site * s)
{
if (!triangulate && plot && !debug)
{
circle (s->coord.x, s->coord.y, cradius) ;
}
if (!triangulate && !plot && !debug)
{
printf("s %f %f\n", s->coord.x, s->coord.y) ;
}
if (debug)
{
printf("site (%d) at %f %f\n", s->sitenbr, s->coord.x, s->coord.y) ;
}
}
void
out_triple(Site * s1, Site * s2, Site * s3)
{
if (triangulate && !plot && !debug)
{
printf("%d %d %d\n", s1->sitenbr, s2->sitenbr, s3->sitenbr) ;
}
if (debug)
{
printf("circle through left=%d right=%d bottom=%d\n",
s1->sitenbr, s2->sitenbr, s3->sitenbr) ;
}
}
void
plotinit(void)
{
float dx, dy, d ;
dy = ymax - ymin ;
dx = xmax - xmin ;
d = ( dx > dy ? dx : dy) * 1.1 ;
pxmin = xmin - (d-dx) / 2.0 ;
pxmax = xmax + (d-dx) / 2.0 ;
pymin = ymin - (d-dy) / 2.0 ;
pymax = ymax + (d-dy) / 2.0 ;
cradius = (pxmax - pxmin) / 350.0 ;
openpl() ;
range(pxmin, pymin, pxmax, pymax) ;
}
void
clip_line(Edge * e)
{
Site * s1, * s2 ;
float x1, x2, y1, y2 ;
if (e->a == 1.0 && e->b >= 0.0)
{
s1 = e->ep[1] ;
s2 = e->ep[0] ;
}
else
{
s1 = e->ep[0] ;
s2 = e->ep[1] ;
}
if (e->a == 1.0)
{
y1 = pymin ;
if (s1 != (Site *)NULL && s1->coord.y > pymin)
{
y1 = s1->coord.y ;
}
if (y1 > pymax)
{
return ;
}
x1 = e->c - e->b * y1 ;
y2 = pymax ;
if (s2 != (Site *)NULL && s2->coord.y < pymax)
{
y2 = s2->coord.y ;
}
if (y2 < pymin)
{
return ;
}
x2 = e->c - e->b * y2 ;
if (((x1 > pxmax) && (x2 > pxmax)) || ((x1 < pxmin) && (x2 < pxmin)))
{
return ;
}
if (x1 > pxmax)
{
x1 = pxmax ;
y1 = (e->c - x1) / e->b ;
}
if (x1 < pxmin)
{
x1 = pxmin ;
y1 = (e->c - x1) / e->b ;
}
if (x2 > pxmax)
{
x2 = pxmax ;
y2 = (e->c - x2) / e->b ;
}
if (x2 < pxmin)
{
x2 = pxmin ;
y2 = (e->c - x2) / e->b ;
}
}
else
{
x1 = pxmin ;
if (s1 != (Site *)NULL && s1->coord.x > pxmin)
{
x1 = s1->coord.x ;
}
if (x1 > pxmax)
{
return ;
}
y1 = e->c - e->a * x1 ;
x2 = pxmax ;
if (s2 != (Site *)NULL && s2->coord.x < pxmax)
{
x2 = s2->coord.x ;
}
if (x2 < pxmin)
{
return ;
}
y2 = e->c - e->a * x2 ;
if (((y1 > pymax) && (y2 > pymax)) || ((y1 < pymin) && (y2 <pymin)))
{
return ;
}
if (y1> pymax)
{
y1 = pymax ;
x1 = (e->c - y1) / e->a ;
}
if (y1 < pymin)
{
y1 = pymin ;
x1 = (e->c - y1) / e->a ;
}
if (y2 > pymax)
{
y2 = pymax ;
x2 = (e->c - y2) / e->a ;
}
if (y2 < pymin)
{
y2 = pymin ;
x2 = (e->c - y2) / e->a ;
}
}
line(x1,y1,x2,y2);
}