Files
GoldenCheetah/src/TreeMapPlot.h
Mark Liversedge c35c89049f TreeMap show rides when cell clicked
When a cell in the treemap plot is clicked they are displayed
in the popup pane also used by the LTM charts.

We do need to tart up the popup, but at least now the treemap
plot does something meaningful.

Fixes #364.
2012-12-04 15:13:46 +00:00

273 lines
8.3 KiB
C++

/*
* Copyright (c) 2010 Mark Liversedge (liversedge@gmail.com)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 51
* Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef _GC_TreeMapPlot_h
#define _GC_TreeMapPlot_h 1
#include "GoldenCheetah.h"
#include <QtGui>
#include "MetricAggregator.h"
#include "TreeMapWindow.h"
#include "MainWindow.h"
// for sorting
class TreeMap;
bool TreeMapLessThan(const TreeMap *, const TreeMap *);
class TreeMap
{
public:
TreeMap(TreeMap *parent = NULL, QString name = "", double value = 0.0) :
parent(parent), name(name), value(value) {}
// insert into children, if not there then add
TreeMap *insert(QString name, double value = 0.0) {
// accumulate and update my parent too
this->value += value;
for (TreeMap *p = parent; p != NULL; p = p->parent) p->value += value;
foreach (TreeMap *x, children) {
if (x->name == name) {
x->value += value;
return x;
}
}
TreeMap *newone = new TreeMap(this, name, value);
children.append(newone);
return newone;
}
// find the treemap that under cursor
TreeMap *findAt(QPoint pos) {
// find the child that is under pos!
foreach (TreeMap *child, children)
if (child->rect.contains(pos)) return child;
return NULL;
}
// wipe out value and all children
void clear() {
foreach (TreeMap *x, children) {
x->clear();
delete x;
}
children.clear();
name = "(unknown)";
value = 0.00;
}
void sort() {
// sort the children in descending order
qSort(children.begin(), children.end(), TreeMapLessThan);
foreach (TreeMap *child, children) child->sort();
}
// The main user entry point - call this on the root
// node and it will layout all the children in the
// rectangle supplied. The children's rectangles can
// then be passed directly to painter.drawRect etc
void layout(QRect rect) {
// I'll take that
this->rect = rect;
// need to sort in descending order
sort();
// Use the squarified algorithm outlined
// by Mark Bruls, Kees Huizing, and Jarke J. van Wijk
// in "http://citeseerx.ist.psu.edu/viewdoc/
// download?doi=10.1.1.36.6685&rep=rep1&type=pdf"
// ... will recurse
squarifyLayout(children, rect);
}
// we use the well-known squarify layout
// to maintain aspect ratios as near as possible
// to a square. It in turn uses the original
// slice layout to split rows or columns
// we do ourselves and then our children
// and do it recursively, despite the fact
// that the Treemap is currently on 2 deep
// that may change in the future
void squarifyLayout(QList<TreeMap*> items, QRect bounds) {
rect = bounds;
layout(items, 0, items.count()-1, bounds);
foreach (TreeMap *item, items)
item->squarifyLayout(item->children, item->rect);
}
// this iterates over sections of the list
// and calls itself to process mid/left sections
void layout(QList<TreeMap*> items, int start, int end, QRect bounds) {
if (start > end) return;
if (end-start < 2) {
slicelayout(items, start, end, bounds);
return;
}
// setup, using smaller vars for more
// concise / readable code (?)
double x=bounds.x(),
y=bounds.y(),
w=bounds.width(),
h=bounds.height();
double total=0;
for(int i=start; i<=end; i++) total += items[i]->value;
int mid=start;
double a=items[start]->value/total;
double b=a;
if (w<h) {
// height / width
while (mid<=end) {
double aspect=normAspect(h,w,a,b);
double q=items[mid]->value/total;
if (normAspect(h,w,a,b+q)>aspect) break;
mid++;
b+=q;
}
slicelayout(items,start,mid, QRect(x,y,w,h*b));
layout(items,mid+1,end, QRect(x,y+h*b,w,h*(1-b)));
} else {
// width/height
while (mid<=end) {
double aspect=normAspect(w,h,a,b);
double q=items[mid]->value/total;
if (normAspect(w,h,a,b+q)>aspect) break;
mid++;
b+=q;
}
slicelayout(items,start,mid, QRect(x,y,w*b,h));
layout(items,mid+1,end, QRect(x+w*b,y,w*(1-b),h));
}
}
double aspect(double _big, double _small, double a, double b) {
return (_big*b)/(_small*a/b);
}
double normAspect(double _big, double _small, double a, double b) {
double x=aspect(_big,_small,a,b);
if (x<1) return 1/x;
return x;
}
// slice the items into strips either horizontally
// or vertically along whichever has the longest side
void slicelayout(QList<TreeMap*> items, int start, int end, QRect bounds) {
// setup
double total=0, accumulator=0; // total value of items and running total
for(int i= start; i<= end && i<items.count(); i++) total += items[i]->value;
Qt::Orientation orientation = (bounds.width() > bounds.height()) ? Qt::Horizontal : Qt::Vertical;
// slice em up!
for (int i=start; i<=end && i<items.count(); i++) {
double factor=items[i]->value/total;
if (orientation == Qt::Vertical) {
// slice em into a vertical stack
items[i]->rect.setX(bounds.x());
items[i]->rect.setWidth(bounds.width());
items[i]->rect.setY(bounds.y()+bounds.height()*(1-accumulator-factor));
items[i]->rect.setHeight(bounds.height()*factor);
} else {
// slice em into a horizontal stack
items[i]->rect.setX(bounds.x()+bounds.width()*(1-accumulator-factor));
items[i]->rect.setWidth(bounds.width()*factor);
items[i]->rect.setY(bounds.y());
items[i]->rect.setHeight(bounds.height());
}
accumulator += factor;
}
}
// data
TreeMap *parent;
QString name;
double value;
QList<TreeMap*> children;
// geometry
QRect rect;
};
class TreeMapPlot : public QWidget
{
Q_OBJECT
G_OBJECT
public:
TreeMapPlot(TreeMapWindow *, MainWindow *main, QDir home);
~TreeMapPlot();
void setData(TMSettings *);
public slots:
void configUpdate();
bool eventFilter(QObject *object, QEvent *e);
signals:
void clicked(QString, QString);
protected:
TreeMapWindow *parent;
virtual void paintEvent(QPaintEvent *);
virtual void resizeEvent(QResizeEvent *);
private:
MainWindow *main;
QDir home;
bool useMetricUnits;
struct TMSettings *settings;
TreeMap *root; // the tree map data structure
TreeMap *highlight; // currently needs to be highlighted
};
#endif // _GC_TreeMapPlot_h