mirror of
https://github.com/GoldenCheetah/GoldenCheetah.git
synced 2026-02-14 08:38:45 +00:00
.. introduce concept of configChanged(what) to pass details of what config has been changed .. fixed zones changes to re-read after write to correct the save twice to get changes to zones bug. .. next parts need to spot changes (part 2) and then action appropriately (part 3)
270 lines
8.2 KiB
C++
270 lines
8.2 KiB
C++
/*
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* Copyright (c) 2010 Mark Liversedge (liversedge@gmail.com)
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 51
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* Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef _GC_TreeMapPlot_h
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#define _GC_TreeMapPlot_h 1
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#include "GoldenCheetah.h"
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#include <QtGui>
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#include "TreeMapWindow.h"
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#include "Context.h"
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// for sorting
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class TreeMap;
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bool TreeMapLessThan(const TreeMap *, const TreeMap *);
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class TreeMap
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{
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public:
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TreeMap(TreeMap *parent = NULL, QString name = "", double value = 0.0) :
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parent(parent), name(name), value(value) {}
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// insert into children, if not there then add
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TreeMap *insert(QString name, double value = 0.0) {
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// accumulate and update my parent too
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this->value += value;
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for (TreeMap *p = parent; p != NULL; p = p->parent) p->value += value;
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foreach (TreeMap *x, children) {
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if (x->name == name) {
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x->value += value;
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return x;
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}
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}
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TreeMap *newone = new TreeMap(this, name, value);
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children.append(newone);
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return newone;
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}
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// find the treemap that under cursor
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TreeMap *findAt(QPoint pos) {
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// find the child that is under pos!
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foreach (TreeMap *child, children)
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if (child->rect.contains(pos)) return child;
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return NULL;
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}
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// wipe out value and all children
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void clear() {
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foreach (TreeMap *x, children) {
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x->clear();
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delete x;
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}
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children.clear();
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name = "tr((unknown))";
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value = 0.00;
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}
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void sort() {
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// sort the children in descending order
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qSort(children.begin(), children.end(), TreeMapLessThan);
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foreach (TreeMap *child, children) child->sort();
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}
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// The main user entry point - call this on the root
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// node and it will layout all the children in the
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// rectangle supplied. The children's rectangles can
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// then be passed directly to painter.drawRect etc
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void layout(QRect rect) {
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// I'll take that
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this->rect = rect;
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// need to sort in descending order
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sort();
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// Use the squarified algorithm outlined
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// by Mark Bruls, Kees Huizing, and Jarke J. van Wijk
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// in "http://citeseerx.ist.psu.edu/viewdoc/
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// download?doi=10.1.1.36.6685&rep=rep1&type=pdf"
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// ... will recurse
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squarifyLayout(children, rect);
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}
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// we use the well-known squarify layout
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// to maintain aspect ratios as near as possible
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// to a square. It in turn uses the original
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// slice layout to split rows or columns
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// we do ourselves and then our children
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// and do it recursively, despite the fact
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// that the Treemap is currently on 2 deep
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// that may change in the future
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void squarifyLayout(QList<TreeMap*> items, QRect bounds) {
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rect = bounds;
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layout(items, 0, items.count()-1, bounds);
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foreach (TreeMap *item, items)
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item->squarifyLayout(item->children, item->rect);
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}
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// this iterates over sections of the list
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// and calls itself to process mid/left sections
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void layout(QList<TreeMap*> items, int start, int end, QRect bounds) {
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if (start > end) return;
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if (end-start < 2) {
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slicelayout(items, start, end, bounds);
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return;
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}
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// setup, using smaller vars for more
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// concise / readable code (?)
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double x=bounds.x(),
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y=bounds.y(),
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w=bounds.width(),
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h=bounds.height();
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double total=0;
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for(int i=start; i<=end; i++) total += items[i]->value;
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int mid=start;
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double a=items[start]->value/total;
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double b=a;
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if (w<h) {
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// height / width
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while (mid<=end) {
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double aspect=normAspect(h,w,a,b);
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double q=items[mid]->value/total;
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if (normAspect(h,w,a,b+q)>aspect) break;
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mid++;
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b+=q;
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}
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slicelayout(items,start,mid, QRect(x,y,w,h*b));
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layout(items,mid+1,end, QRect(x,y+h*b,w,h*(1-b)));
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} else {
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// width/height
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while (mid<=end) {
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double aspect=normAspect(w,h,a,b);
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double q=items[mid]->value/total;
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if (normAspect(w,h,a,b+q)>aspect) break;
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mid++;
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b+=q;
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}
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slicelayout(items,start,mid, QRect(x,y,w*b,h));
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layout(items,mid+1,end, QRect(x+w*b,y,w*(1-b),h));
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}
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}
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double aspect(double _big, double _small, double a, double b) {
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return (_big*b)/(_small*a/b);
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}
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double normAspect(double _big, double _small, double a, double b) {
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double x=aspect(_big,_small,a,b);
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if (x<1) return 1/x;
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return x;
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}
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// slice the items into strips either horizontally
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// or vertically along whichever has the longest side
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void slicelayout(QList<TreeMap*> items, int start, int end, QRect bounds) {
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// setup
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double total=0, accumulator=0; // total value of items and running total
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for(int i= start; i<= end && i<items.count(); i++) total += items[i]->value;
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Qt::Orientation orientation = (bounds.width() > bounds.height()) ? Qt::Horizontal : Qt::Vertical;
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// slice em up!
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for (int i=start; i<=end && i<items.count(); i++) {
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double factor=items[i]->value/total;
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if (orientation == Qt::Vertical) {
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// slice em into a vertical stack
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items[i]->rect.setX(bounds.x());
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items[i]->rect.setWidth(bounds.width());
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items[i]->rect.setY(bounds.y()+bounds.height()*(1-accumulator-factor));
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items[i]->rect.setHeight(bounds.height()*factor);
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} else {
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// slice em into a horizontal stack
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items[i]->rect.setX(bounds.x()+bounds.width()*(1-accumulator-factor));
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items[i]->rect.setWidth(bounds.width()*factor);
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items[i]->rect.setY(bounds.y());
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items[i]->rect.setHeight(bounds.height());
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}
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accumulator += factor;
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}
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}
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// data
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TreeMap *parent;
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QString name;
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double value;
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QList<TreeMap*> children;
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// geometry
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QRect rect;
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};
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class TreeMapPlot : public QWidget
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{
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Q_OBJECT
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G_OBJECT
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public:
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TreeMapPlot(TreeMapWindow *, Context *context);
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~TreeMapPlot();
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void setData(TMSettings *);
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public slots:
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void configChanged(qint32);
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bool eventFilter(QObject *object, QEvent *e);
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signals:
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void clicked(QString, QString);
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protected:
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TreeMapWindow *parent;
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virtual void paintEvent(QPaintEvent *);
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virtual void resizeEvent(QResizeEvent *);
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private:
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Context *context;
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TMSettings *settings;
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TreeMap *root; // the tree map data structure
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TreeMap *highlight; // currently needs to be highlighted
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};
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#endif // _GC_TreeMapPlot_h
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