Files
GoldenCheetah/src/Train/ComputrainerController.cpp
Ale Martinez 1ec634f043 Replace modal dialog with emit setNotification in Computrainer Controller
The "Cannot Connect to Computrainer" now shows in TrainBottom notification
area unobtrusively. Fixes #2439
2020-06-08 20:03:13 -03:00

193 lines
4.9 KiB
C++

/*
* Copyright (c) 2009 Mark Liversedge (liversedge@gmail.com)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 51
* Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "ComputrainerController.h"
#include "Computrainer.h"
#include "RealtimeData.h"
ComputrainerController::ComputrainerController(TrainSidebar *parent, DeviceConfiguration *dc) : RealtimeController(parent, dc)
{
myComputrainer = new Computrainer (parent, dc ? dc->portSpec : ""); // we may get NULL passed when configuring
f3Depressed = false;
}
int
ComputrainerController::start()
{
return myComputrainer->start();
}
int
ComputrainerController::restart()
{
return myComputrainer->restart();
}
int
ComputrainerController::pause()
{
return myComputrainer->pause();
}
int
ComputrainerController::stop()
{
return myComputrainer->stop();
}
bool
ComputrainerController::discover(QString name)
{
return myComputrainer->discover(name); // go probe it...
}
bool ComputrainerController::doesPush() { return false; }
bool ComputrainerController::doesPull() { return true; }
bool ComputrainerController::doesLoad() { return true; }
/*
* gets called from the GUI to get updated telemetry.
* so whilst we are at it we check button status too and
* act accordingly.
*
*/
void
ComputrainerController::getRealtimeData(RealtimeData &rtData)
{
int Buttons, Status;
bool calibration;
double Power, HeartRate, Cadence, Speed, RRC, Load, Gradient;
uint8_t ss[24];
if(!myComputrainer->isRunning())
{
emit setNotification(tr("Cannot Connect to Computrainer"), 2);
parent->Stop(1);
return;
}
// get latest telemetry
myComputrainer->getTelemetry(Power, HeartRate, Cadence, Speed,
RRC, calibration, Buttons, ss, Status);
// Check CT if F3 has been pressed for Calibration mode FIRST before we do anything else
if (Buttons&CT_F3) {
// We're only interested in the act of pressing the button, not it being held down
if (f3Depressed == false) {
f3Depressed = true;
parent->Calibrate();
}
} else {
f3Depressed = false; // It has been released
}
// ignore other buttons and anything else if calibrating
if (parent->calibrating) return;
//
// PASS BACK TELEMETRY
//
rtData.setWatts(Power);
rtData.setHr(HeartRate);
rtData.setCadence(Cadence);
rtData.setSpeed(Speed);
memcpy(rtData.spinScan, ss, 24);
// post processing, probably not used
// since its used to compute power for
// non-power devices, but we may add other
// calculations later that might apply
// means we could calculate power based
// upon speed even for CT!
processRealtimeData(rtData);
//
// BUTTONS
//
// ADJUST LOAD & GRADIENT
Load = myComputrainer->getLoad();
Gradient = myComputrainer->getGradient();
// the calls to the parent will determine which mode we are on (ERG/SPIN) and adjust load/slop appropriately
if ((Buttons&CT_PLUS) && !(Buttons&CT_F3)) {
parent->Higher();
}
if ((Buttons&CT_MINUS) && !(Buttons&CT_F3)) {
parent->Lower();
}
rtData.setLoad(Load);
rtData.setSlope(Gradient);
#if 0 // F3 now toggles calibration
// FFWD/REWIND
if ((Buttons&CT_PLUS) && (Buttons&CT_F3)) {
parent->FFwd();
}
if ((Buttons&CT_MINUS) && (Buttons&CT_F3)) {
parent->Rewind();
}
#endif
// LAP/INTERVAL
if (Buttons&CT_F1 && !(Buttons&CT_F3)) {
parent->newLap();
}
if ((Buttons&CT_F1) && (Buttons&CT_F3)) {
parent->FFwdLap();
}
// if Buttons == 0 we just pressed stop!
if (Buttons&CT_RESET) {
parent->Stop(0);
}
// displaymode
if (Buttons&CT_F2) {
parent->nextDisplayMode();
}
}
void ComputrainerController::pushRealtimeData(RealtimeData &) { } // update realtime data with current values
void
ComputrainerController::setLoad(double load)
{
myComputrainer->setLoad(load);
}
void
ComputrainerController::setGradient(double grade)
{
myComputrainer->setGradient(grade);
}
void
ComputrainerController::setMode(int mode)
{
if (mode == RT_MODE_ERGO) mode = CT_ERGOMODE;
if (mode == RT_MODE_SPIN) mode = CT_SSMODE;
if (mode == RT_MODE_CALIBRATE) mode = CT_CALIBRATE;
myComputrainer->setMode(mode);
}