/* * Copyright (c) 2009 Steve Gribble (gribble [at] cs.washington.edu) and * Mark Liversedge (liversedge@gmail.com) * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., 51 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef _GC_SimpleNetworkClient_h #define _GC_SimpleNetworkClient_h 1 #include "GoldenCheetah.h" #include #include #include #include #include #include #include #include "DeviceTypes.h" #include "DeviceConfiguration.h" #include "RealtimeController.h" #include "RealtimeData.h" // This class is used by SimpleNetworkController to actually // connect to the remote server, and do the reads/writes and // marshalling/unmarshalling of data over the network. // The class spawns a thread to do reads, and steals the // caller's thread to do writes. class SimpleNetworkClient : public QThread { public: QObject *parent; // hostname and port are the hostname/port of the server to which // this SimpleNetworkClient should connect. SimpleNetworkClient(QObject *parent, DeviceConfiguration *dc); ~SimpleNetworkClient(); // Forge the connection to the remote host, and start the // thread running. Returns false on failure (in which case // the thread will not be running). bool start(); // If the TCP connection is open, closes it. If the thread // is running, terminates it and waits for it to exit. void closeAndExit(); // When called, this method will fill in rtData with the latest // realtime data from the remote peer. // // Returns true on success, false if the remote peer has been // disconnected. bool getRealtimeData(RealtimeData &rtData); // When called, this method will push the realtime data in // rtData to the server. // // Returns true on success, false if the remote peer has been // disconnected. bool pushRealtimeData(RealtimeData &rtData); private: // When SimpleNetworkClient.start() is called, the new thread // will begin executing here. void run(); // The thread uses this to pull from the network. bool read_next_line(QMutexLocker &locker, QTcpSocket &server, RealtimeData &read_into_me, char *next_line); // The thread uses this to push into the network. bool write_next_line(QMutexLocker &locker, QTcpSocket &server, RealtimeData record, char *buffer); // Hostname and port number we connect to. QString server_hostname; quint16 server_port; // For coordinating between GUI and the thread. QMutex client_lock; QWaitCondition client_cond; bool running; // controlled by child thread bool connected; // controlled by child thread bool kill_signal; // controlled by caller; child thread will signal // The latest data read from the network. RealtimeData read_data_cache; // A Queue of data to write to the network. QQueue write_queue; }; #endif // _GC_SimpleNetworkClient_h