/* * Copyright (c) 2009 Mark Liversedge (liversedge@gmail.com) * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., 51 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "RealtimeController.h" #include "RealtimeWindow.h" #include "RealtimeData.h" // Abstract base class for Realtime device controllers RealtimeController::RealtimeController(RealtimeWindow *parent) { this->parent = parent; } int RealtimeController::start() { return 0; } int RealtimeController::restart() { return 0; } int RealtimeController::pause() { return 0; } int RealtimeController::stop() { return 0; } bool RealtimeController::discover(char *) { return false; } bool RealtimeController::doesPull() { return false; } bool RealtimeController::doesPush() { return false; } bool RealtimeController::doesLoad() { return false; } void RealtimeController::getRealtimeData(RealtimeData &) { } void RealtimeController::pushRealtimeData(RealtimeData &) { } // update realtime data with current values