Update macOS build instructions for current master

[skip ci]
Using latest versions.
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Alejandro Martinez
2024-03-19 19:34:37 -03:00
parent e3ad77e9c6
commit bcf8ea7e6a

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@@ -1,31 +1,25 @@
Update Note: to build GoldenCheetah v3.6 we are using the Homebrew Package
Manager to install dependencies, including Qt and GSL, on Travis-ci
macOS Mojave build environment.
You can check the travis/osx folder for the complete and updated build scripts,
the minimum Qt version known to work is 5.13 with Qt WebEngine and Qt Charts.
GSL - GNU Scientific Library is a mandatory dependency starting with v3.6 and
minimum bison version is 2.7, both can be installed using Homebrew.
Ale Martinez - Oct, 2022
+++++++++++++++++++++++
MAC OSX BUILD WALKTHROUGH
MACOS BUILD WALKTHROUGH
+++++++++++++++++++++++
Mark Liversedge
Ale Martinez
Jan 2015
Version 1.2
Mar 2024
Version 3.7
A walkthrough of building GoldenCheetah from scratch on Mac OSX. This was performed
on Mac OSX Lion (10.7) but the instructions are largely the same for all versions of
Mac OS X.
on macOS Sonoma (14.4) but the instructions are largely the same for all current
versions of macOS.
CONTENTS
1. BASIC INSTALLATION WITH MANDATORY DEPENDENCIES
- Xcode
- HomeBrew
- Qt
- GSL
- Bison
2. ADDING OPTIONAL DEPENDENCIES
- FTDI D2XX
@@ -40,28 +34,24 @@ CONTENTS
Depending upon the speed of your internet connection and availability of the
required software the steps in section 1 will take approximately 1 hour.
1.1 Ensure OS X is up-to-date
-----------------------------
1.1 Ensure macOS is up-to-date
------------------------------
Make sure you have applied all the latest updates to Mac OS X. This can be
found from the system menu, apple, about this mac, software update.
This walkthrough was performed on an iMac running 10.7.2 (Lion)
This walkthrough was performed on a MacBook Air running 14.4 (Sonoma)
1.2 Install XCode from App Store
--------------------------------
If you are building on 10.6 or higher you should install Xcode4, for earlier
releases you will need Xcode 3.1.4. If you have capable hardware you should
consider upgrading to Lion to get the latest bug fixes and capabilities.
To install Xcode on Lion you need to download it via the App Store. You can
To install Xcode on macOS you need to download it via the App Store. You can
launch the App Store from launchpad, or it may be already in your dock.
Under the search box type in Xcode and it will return a few optios, generally
Xcode is the first item and shows a blueprint with a hammer icon. Click on
this to install it. It should be free. The usual app store process will apply
as the application is downloaded and installed. The download is about 2GB
as the application is downloaded and installed. The download is about 4GB
so do bear this in mind if you have limits on your internet bandwidth or cap.
1.3 Run the Xcode installer
@@ -75,11 +65,7 @@ SDKs. It also installs the 'git' tool for working with Git repositories.
It will run through a wizard to install, just read and then accept the license
agreement and let it get on with it. If you don't like the license then quit
and use the development builds from goldencheetah.stand2surtf.net.
You may find it borks at iTunes helper running, you will
need to force quit the iTunes helper via Finder, Applications, Utilities,
Activity Monitor if this happens.
and use the developemnt or snapshot builds from https://www.goldencheetah.org
1.4 Get the source code
-----------------------
@@ -92,7 +78,7 @@ First open up a terminal session, then;
$ cd
$ mkdir Projects
$ cd Projects
$ git clone git://github.com/GoldenCheetah/GoldenCheetah.git
$ git clone https://github.com/GoldenCheetah/GoldenCheetah.git
You will now have the GoldenCheetah sources downloaded into a 'GoldenCheetah'
directory in your home directory, under another folder called 'Projects'.
@@ -106,65 +92,44 @@ build a release you need to checkout the code at the tag for the release.
A list of releases can be found at: https://github.com/GoldenCheetah/GoldenCheetah/tags
$ git checkout V3.3-RC1
$ git checkout V3.6
$ ls
You will now see an updated version of this walkthrough, please jump to using
that since it may be more up-to-date than this walkthrough (depending upon
where you got it from of course!).
The following walkthrough is based on latest master, if you want to build v3.6 please
see the travis scripts in the repository.
1.5 Install the QT SDK
----------------------
1.5 Install HomeBrew
--------------------
GoldenCheetah is developed using the Nokia QT toolkit, it is large and will
need to be downloaded and installed from their website. Alternatively, you
can intall qt via macports (http://www.macports.org) as described in section
1.5.1.
The easiest way to install GoldenCheetah dependencies on macOS is via HomeBrew package
manager, if you don't have it installed yet, follow the instructions in their home page:
https://brew.sh/
As of today, the latest stable release is 5.6.0, we need 4.7 or higher so
go ahead and download the offline installer - it has everything you need
but is about 1.3GB. Please make sure you download the installer for Mac
OS X 10.6 or later, 64-bit.
The url for QT downloads is: https://www.qt.io/download-open-source/#section-2 and
whilst the offline installer is only 12mb it will still call back and download the
required objects as you install, I think it is better to get it all in
one hit (and you can save it to reinstall on another computer or if you
want to rebuild/reinstall for any other reason).
Once the QT SDK is downloaded you will have a .dmg (disk image) that you
need to mount by double clicking on it. You will then get a volume mounted
and shown on your desktop. Go ahead and double click that to start the install
process. It is probably called something like 'Qt SDK Installer'.
It will popup with a dialog warning that this is downloaded from the internet
and are you sure you want to open it? Go ahead and click Open.
A wizard will now guide you through the QT install process. Go ahead and accept
all the defaults, it will install in your home directory and avoid updating the
system directories, this means you are less likely to bork your Mac OSX installation.
Read and accept the license agreement and then continue and install.
We need to make sure that a program called qmake is installed in a directory where
it can be found. So, we need to create a link from what we just installed in the
user programs folder. For QT SDK (5.6) we need to:
$ sudo ln -s ~/Qt5.6.0/5.6/clang_64/bin/qmake /usr/local/bin/qmake
1.5.1 Install via Mac Ports
---------------------------
If you have macports installed, you can install the qt dependices
with the following commands:
$ sudo port install qt4-mac
$ sudo port install qt4-mac-sqlite3-plugin
1.6 DEPRECATED
1.6 Install Qt
--------------
No longer need this step (install boost)
Latest stable release can be installed as:
$ brew update
$ brew install Qt6
Follow the instructions to add Qt to PATH and test using:
$ qmake --version
1.6 Install GSL and Bison
-------------------------
GSL is a mandatory dependency from v3.6, you can install using HomeBrew:
$ brew install gsl
The Bison version included in Xcode is too old (2.3), you can install a
newer version using HomeBrew:
$ brew install bison
adding it to PATH as indicated, check version using:
$ bison --version
1.7 Configure and Build GoldenCheetah (with no optional dependencies)
---------------------------------------------------------------------
@@ -181,37 +146,23 @@ $ vi gcconfig.pri
In that last step you can use whatever editor you feel most comfortable with.
For now we will comment out some of the dependencies we have not installed
support for yet:
#SRMIO_INSTALL = /usr/local/srmio
#D2XX_INCLUDE = /usr/local/include/D2XX
we may need to additionally configure to use the local compression
libraries (at least I did), by adding the following line:
LIBS += -lz
Lastly, since we are on Lion, we can also uncomment and change the following line:
and GSL location:
DEFINES += GC_HAVE_LION
GSL_INCLUDES = /usr/include
GSL_LIBS = -L/opt/homebrew/lib/ -lgsl -lgslcblas -lm
Once the changes have been made we are now ready to build for the first time. You
may notice a lot of warning messages about the version of O/S not being supported.
This is because QT does not officially support Lion at this point in time (but it
does work). You can either ignore the warning messages or (like me) go and edit out
the warning (once you have seen the message once you don't need reminding every
time you compile).
Lastly, we can also uncomment and change the following line:
To do this, edit the file in question as an administrator:
QMAKE_MOVE = cp
$ sudo vi ~/QtSDK/Desktop/Qt/474/gcc/include/QtCore/qglobal.h
if Bison version is higher than 3.7
And comment out line 320 (or thereabouts):
//# warning "This version of Mac OS X is unsupported"
Once this is done you can kick off the build:
Once the changes have been made we are now ready to build for the first time.
$ cd .. #this should put you in the top level dir containing this file
$ qmake -recursive
@@ -222,12 +173,6 @@ When build first time you get number of error messages on .qm files missing:
You can ignore these messages for your build. The .qm files will be created during the
build at a later point in time via the "lrelease" command you configured in gcconfig.pri)
If make fails to find a Makefile then qmake is configured, by default, to create
an xcode project file. You will need to change the qmake command above to tell it
to create a makefile with the following:
$ qmake -spec macx-g++ -recursive
$ make
Once this completes you will have a GoldenCheetah.app in the src directory which
can be launched:
@@ -249,42 +194,19 @@ $ open src/GoldenCheetah.app
2. ADDING OPTIONAL DEPENDENCIES
===============================
- D2XX
- SRMIO
- libusb
- libical
- Python embedding
- R embedding
Since these optional dependencies are more complex and require more advanced
technical skills we do not provide a walkthrough for building them all but
instead provide the configure settings and any special considerations that
should be taken into account.
2.1 SRMIO - For working with PC 5/6/7
-------------------------------------
SRMIO (git)
./configure CFLAGS="-isysroot /Developer/SDKs/MacOSX10.7.sdk -arch x86_64" CPPFLAGS=-I/usr/local/D2XX/ --disable-dependency-tracking
2.2 libusb - For Garmin USB2 stick support
------------------------------------------
libusb (0.1.12)
To compile on OSX you need to apply the patch here:
https://trac.macports.org/browser/trunk/dports/devel/libusb-legacy/files?rev=97840
Then:
./configure --prefix=/opt/libusb/ CFLAGS="-arch x86_64" CXXFLAGS="-arch x86_64" --disable-dependency-tracking
then
sed -i 'bak' 's|CC -dynamiclib|CC -dynamiclib -arch x86_64|g' libtool
make
make install
note: that the sed line updates some commands in libtool. not sure why the arch clags are not getting passed.
2.3 libical
-----------
libical (0.46)
first run autogen.sh
then
./configure CFLAGS="-isysroot /Developer/SDKs/MacOSX10.7.sdk -arch x86_64" --disable-dependency-tracking
See Travis scripts in the repository for the changes you need to make:
- travis/osx/before_install.sh
- travis/osx/before_script.sh
and then rebuild.